augment^ed, supported by AERDF

Bridging AI and the classroom.

AugmentED is a team of educators, researchers, and technologists working together to build the evidence base for what AI should (and shouldn’t) do in the classroom, and the technology to do it well.

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The Challenge

Ready or not, AI tools have arrived in the classroom. Many companies and schools are rushing in before we know what AI can do well, what teachers uniquely bring, or what would actually benefit students. Today’s tools rely on general-purpose AI that was never designed for education, and it shows. We need better evidence on the roles AI should (and shouldn’t) play in schools, and purpose-built technology that can bridge between AI and real classroom needs.

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Our Approach

We treat AI in education as a science, not a gold rush.

We run an iterative research and development cycle, with educators, researchers, and engineers as equal partners at every step. We start by asking what teachers and students need. Each cycle focuses on one role AI could play in meeting some of those needs. Together, we identify what the role requires but doesn't yet exist, build it, and test it in real classrooms. What we learn informs the next turn of the cycle.

AugmentED R&D Cycle

Each turn of the cycle informs the next.

AI can play many distinct roles in a classroom, and each requires its own standards, evidence, and safeguards. With our partners, we pinpoint a specific role AI could play to meet real needs, and what teachers uniquely bring alongside it. Then we form hypotheses: what the role requires, where its limits are, and what bar it must meet to play the role responsibly.

Much of the technology needed for AI to play these roles well doesn’t exist off the shelf. We build the missing layer between frontier AI models and classroom apps — validated capabilities that many different tools can build on, like computational methods that help AI measure students’ skills or track how concepts connect across a semester.

Teachers, researchers, and engineers build classroom tools on those capabilities, along with new ways of teaching alongside them. They then test our work where it counts: in real classrooms.

Classroom data tells us whether the AI role we selected and the capabilities and tools we built actually helped. Those lessons sharpen our hypotheses, strengthen our capabilities and tools, and inform our next cycle of R&D.

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AI can play many distinct roles in a classroom, and each requires its own standards, evidence, and safeguards. With our partners, we pinpoint a specific role AI could play to meet real needs, and what teachers uniquely bring alongside it. Then we form hypotheses: what the role requires, where its limits are, and what bar it must meet to play the role responsibly.

Much of the technology needed for AI to play these roles well doesn’t exist off the shelf. We build the missing layer between frontier AI models and classroom apps — validated capabilities that many different tools can build on, like computational methods that help AI measure students’ skills or track how concepts connect across a semester.

Teachers, researchers, and engineers build classroom tools on those capabilities, along with new ways of teaching alongside them. They then test our work where it counts: in real classrooms.

Classroom data tells us whether the AI role we selected and the capabilities and tools we built actually helped. Those lessons sharpen our hypotheses, strengthen our capabilities and tools, and inform our next cycle of R&D.

Tap a step to read more. Each turn of the cycle informs the next.

Turning classroom experiments into reusable infrastructure.

Each co-design cycle produces more than prototypes. It creates evidence about what students need, what AI can do reliably, and what teachers need to use it well. AugmentED turns those lessons into research, technical foundations, and tools the field can trust and build on.

A model of a human brain on a wooden stand

Better ways of thinking.

Ideas and evidence that help the field reason about AI in education: research insights on the roles AI should (and shouldn’t) play in the classroom and methods for evaluating how well AI can play those roles.

Wooden toy blocks — an arch, a column, a curve and two bricks — standing as one structure

Better foundations for AI tools.

Reusable infrastructure that future classroom tools can be built on, from validated AI capabilities to the datasets that power them. We build these to work across many subjects and types of schools.

An open laptop showing a simple page of text and an image

Better tools and classroom practices.

Tested classroom resources that help educators apply AI, including AI-powered applications, implementation guides, and proven methods for teaching alongside AI, all built with teachers, not for them, to solve real challenges in their classrooms.

Our Current Work

What we're building together right now.

In our first cohort, teachers from several pioneering high schools worked with researchers and engineers to co-design AI-powered tools. Each project below is a work in progress, and each one feeds reusable capabilities back into a foundation that others can build on.

All three put the same AI role to work: AI as a “cognitive extender.” In this role, AI surfaces patterns hidden in more information than any individual teacher or student could track alone.

Teachers around a table watching a screen, sticky-note boards filling the windows behind them

Crosstown High

Connection Builder

Students learn more deeply when new material connects to what they already know and care about. This tool maps a teacher’s course material to each student’s pre-existing knowledge, experiences, and interests and then suggests personalized connections.

Teachers at worktables in a high-ceilinged classroom, project cards and sticky notes spread in front of them

Museum High School

Feedback Facilitator

During multi-week projects, students respond to teacher prompts with short voice memos. The tool surfaces where each student and group is progressing, getting stuck, or drifting off track, so teachers can provide specific, meaningful feedback for every student.

Teachers gathered at a wall of sticky notes and storyboard sketches

High Tech High Mesa & High Tech High International

Collaboration Navigator

After students reflect on their small-group work, the tool generates insights about how each group is functioning. It makes group dynamics visible to teachers in real time, so they can coach students on collaboration and repair interpersonal problems before they harden.

Our Thinking

Recent Research

We work with university and research partners to study what each classroom role for AI makes possible, where it falls short, and what we can build to shift those limits. We publish what we find so the whole field can move forward together. Here are three recent papers:

Measuring critical thinking with AI

Can AI help assess a skill as complex as critical thinking? We show that AI models—when given skill definitions and training—can measure some critical-thinking subskills in student writing, and we map where they still fall short.

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A repeatable method for testing and strengthening the capacity of AI to measure durable skills

We share a standardized, step-by-step process for improving and validating the capacity of AI systems to detect complex skills like critical thinking, so the field can build AI measurement tools without starting from scratch every time.

Forthcoming

The AI Roles for Education framework

Arguing over whether AI is good or bad for education misses the point: AI isn't one thing. We define five distinct roles AI can play in the classroom, and show how naming a tool's role determines what it should do, how to judge whether it works, and what safeguards it needs.

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Join us in building better foundations for AI in education.

We co-design with educators, publish what we learn, and create infrastructure the whole field can build on. If that's the future of AI in education you want, come build it with us.

Meet the team Follow our work

The gap between what AI can do and what students need.

AI is arriving in classrooms whether schools are ready or not. The danger is that some companies and schools are rushing in without asking what AI can do well, what teachers uniquely bring, or what students actually need.

Two students side by side at a classroom desk, writing on paper by hand

Nobody knows the right way for AI to enter the classroom.

Most of us built our critical thinking, writing ability, and judgment without AI, which is what allows us to use it well now. We direct it rather than defer to it. Students who lean on AI too early can short-circuit those skills before they form.

It's a safe bet that AI can improve how people learn. But nobody has discovered how. The entire field fundamentally lacks research into the right ways to integrate AI into the classroom.

Two engineers at adjacent desks, one of them reading lines of code on the monitor in front of him

And the technology to support it is lacking.

Ed tech companies build the apps teachers and students use. The big AI labs build the underlying models that power these apps. What's missing is the layer in between: the foundational capabilities that let AI understand what a student knows, measure skills as complex as critical thinking, and adapt to what's happening in a real classroom.

A teacher leaning over a student’s desk to read an open textbook with her, another student working alongside

Fear is fueling a backlash that could leave students worse off

Parents and teachers are alarmed. Some districts are pushing screens and AI out of schools entirely. This instinct is understandable, but both extremes carry real costs. Letting AI take over the classroom would stunt student learning and hollow out the relationships it depends on. Yet pushing AI out altogether leaves students unprepared for a world that already runs on it.

We're on a mission to bridge this gap.

The gap exists because frontier AI and classroom learning operate on different timelines and constraints. Our work closes that gap by creating the infrastructure that lets them work together—safely, effectively, and in service of what students actually need to learn.

Follow our research Explore our approach

Our Approach

We believe better educational AI will emerge from discovering what classrooms actually need, building solutions with educators, testing them in real classrooms, and using what we learn to improve the technology. That's why every AugmentED project combines research and development in an iterative co-design cycle, carried out by teams of educators, researchers, and engineers.

Education technology companies build the applications teachers and students use every day. The large AI labs build the underlying models. What's missing is the layer in between: the capabilities that let AI understand what a student knows, measure skills as complex as critical thinking, and adapt to what's happening in a real classroom. That's the layer we are building.

Follow our work
Colleagues around a glass wall of sticky notes, one of them writing on it

01  Define the role

We start by asking what teachers and students need.

Each cycle focuses on one role AI could play in meeting real classroom needs, such as deepening a teacher's understanding of her students' prior experiences and interests, assessing complex skills, or facilitating feedback. We select and shape each role with researchers, educators, and engineers. That role becomes the North Star for everything that follows.

Someone leaning in to point at a laptop screen for three colleagues gathered round it, a chalkboard behind them

02  Build the capabilities

We research what makes that role technically feasible.

Our researchers and engineers then build the underlying infrastructure, with educators informing the work: the reusable technical capabilities a tool needs to play its chosen role well. For the roles we're currently exploring, that includes building capabilities such as validated ways for AI to measure and support durable skills and a living map of how the ideas in a particular teacher's class connect to each other and to students' prior experiences and interests. Most of these capabilities don't exist yet. Once we build and prove them, they can be reused, adapted, and made available to others to build on.

Five colleagues seen through a glass wall covered in sticky notes, adding another to it from the far side

03  Co-design the tools

We build tools that bring the role to life.

Our teams of educators, researchers, and engineers use that infrastructure to build and test AI-powered tools, and new ways of teaching alongside them. This second part is crucial: an AI tool might help students evaluate sources or collaboratively solve problems, but it's only truly effective when paired with a teaching approach that combines what AI and human teachers each do best.

A teacher leaning between two students at a desk, all three looking at the laptop in front of them

04  Test, learn, begin again.

We test in real classrooms.

Every tool is tested in classrooms by teachers and students. What we learn tells us which capabilities to build or improve next, while new and improved capabilities make better tools possible. Then the cycle turns again.

Each turn of the cycle strengthens the field's understanding of what roles AI should play, what capabilities those roles require, and how those ideas translate into practical tools that genuinely improve learning.

Through this cycle, we produce three things the field needs:

Research

Every co-design cycle generates evidence about what AI should do in education, when it works, and why. We openly share our research findings, evaluation methods, and models for teaching and learning alongside AI, so the field can build from evidence instead of assumptions.

Capabilities

Behind every successful classroom tool are foundational capabilities that make it possible. We develop and share reusable capabilities, from specially trained models and datasets to ways of representing what's being taught and learned in a classroom, that any educational AI application can build on.

Applications

Research and capabilities only matter if they improve learning. We build and validate classroom tools and teaching methods alongside educators and students to demonstrate what works in practice.

What we learn shapes what we build next.

Follow our work Meet the team

Our Team

AugmentED brings together people from classrooms, research labs, and engineering teams who share a conviction that AI should augment human teaching, not replace it. We build the infrastructure that lets teachers and students work alongside frontier AI in ways that deepen their thinking, learning, and relationships rather than short-circuit them.

Leadership

Sherry Lachman

Sherry Lachman

Founder & Executive Director

Read bio of Sherry Lachman

Caitlin Mills

Caitlin Mills

Co-Founder & Chief of Research and Impact

Read bio of Caitlin Mills

Raquel Romano

Raquel Romano

Chief Technology Officer

Read bio of Raquel Romano

Jenny Bradbury

Jenny Bradbury

Vice President of Education Innovation and Partnerships

Read bio of Jenny Bradbury

Abby (Csaba) Petre

Abby (Csaba) Petre

Head of Engineering

Read bio of Abby (Csaba) Petre

Research Partners

Andrew Lan

Andrew Lan

Associate Professor of Computer Science, University of Massachusetts Amherst

Read bio of Andrew Lan

Ryan Baker

Ryan Baker

Professor of Artificial Intelligence and Education, Adelaide University

Read bio of Ryan Baker

Angela E.B. Stewart

Angela E.B. Stewart

Assistant Professor, University of Pittsburgh

Read bio of Angela E.B. Stewart

Laura Allen

Laura Allen

Associate Professor, University of Minnesota

Read bio of Laura Allen

Blair Lehman

Blair Lehman

Senior Scientist, Brighter Research

Read bio of Blair Lehman

Isa Peczuh

Isa Peczuh

PhD Candidate, University of Minnesota

Read bio of Isa Peczuh

Aarav Kalkar

Aarav Kalkar

Data Scientist

Byungyeon Yun

Byungyeon Yun

Graduate Student, University of Minnesota

Stephen Hutt

Stephen Hutt

Assistant Professor, University of Minnesota

Katie Butler

Katie Butler

Education Fellows

Alexandra (Lexi) Wiggins

Alexandra (Lexi) Wiggins

Humanities Teacher, 504 Coordinator

High Tech High Mesa

San Diego, CA

Read bio of Alexandra (Lexi) Wiggins

Chris Mutter

Multimedia Teacher

High Tech High International

San Diego, CA

Read bio of Chris Mutter

Christopher Hanks

Christopher Hanks

Principal on Special Assignment, Innovation Design

Grand Rapids Public Museum High School

Grand Rapids, MI

Tom Peterson

Tom Peterson

Social Studies Teacher

Grand Rapids Public Museum High School

Grand Rapids, MI

Ben Hoff

Ben Hoff

Science & Computer Science Teacher

Grand Rapids Public Museum High School

Grand Rapids, MI

Nikki Wallace

Nikki Wallace

Science Teacher, Director of Research & Innovation

Crosstown High School

Memphis, TN

Read bio of Nikki Wallace

Danie Cowden

Danie Cowden

STEM, Design, and Media Teacher

Crosstown High School

Memphis, TN

Read bio of Danie Cowden

Joshua Sloan

Joshua Sloan

Math Teacher, Math Department Lead

Crosstown High School

Memphis, TN

Read bio of Joshua Sloan

Mohammed Al Harthy

Mohammed Al Harthy

Computer Science Teacher, 9th Grade Lead

Crosstown High School

Memphis, TN

Read bio of Mohammed Al Harthy

Technology and Design Partners

Sarah Zaner

Sarah Zaner

Co-founder, Bendable Labs

Read bio of Sarah Zaner

Lisa Peterson

Lisa Peterson

Product Design Consultant

Read bio of Lisa Peterson

Neil Sharma

Neil Sharma

Engineering Consultant

Read bio of Neil Sharma

Joan Lee

Joan Lee

Project Consultant & Manager

Brandon Bodnar

Principal Engineer

Read bio of Brandon Bodnar

Sonia Prusaitis

Sonia Prusaitis

Program Manager

Tom Keefe

Tom Keefe

Allison Rapoport

Allison Rapoport

Join us in building better foundations for AI in education.

We co-design with educators, publish what we learn, and create infrastructure for the whole field.

Follow our work Explore our approach

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